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Disclaimer:
Shadowrun is a registered trademark of The Topps Company, Inc (© 2001-2012). All Rights Reserved. Used without permission. Any use of The Topps Company's copyrighted material or trademarks on this blog should not be viewed as a challenge to those copyrights or trademarks. Card images produced with the program Magic Set Editor are created strictly for entertainment purposes and are in no way being used as a way of monetary gain.
- The keyword field no longer exists on any card. This allows for better resizing and editing dynamics.
- Threat rating, card name, and the copyright line are now combined text fields. This allows you to easily switch between body and attack values with the left and right arrow keys, or between a runner's name and profession (e.g. between Hatchetman and Street Samurai).
- New text field: "Illustrator"
- New set fields and descriptions
- Other minor layout changes and bug fixes.
Install Instructions:
- Download and install the Magic Set Editor (MSE) 2.0.0, (if you’re having trouble with the installer, read this forum post)
- Download and install Wordman’s Shadowrun fonts. Unpack the “Shadowrun-12.zip” and install the four TTF files, starting with “SHADRG__.TTF” (right click them and select install). You don’t need the other files.
- Download and install the latest Shadowrun MSE-Template (2012-10-06)
- Run MSE, select “New set” and then select the Shadowrun template with the default style sheet. WARNING: On most displays, the card displayed will be too large. To remedy this, open the edit menu, select preferences, go to the display tab and change the zoom to either 75% or 50% of normal size. You need to restart MSE after.
- Combined Text Fields: There are a number of combined text fields (the main text field, the card's name field, the copyright line, the threat rating) where you have to use the arrow keys to change between the fields.
- Card Type: You can change the card type (e.g. from Challenge to Contact) by clicking on the colored frame of the card. If you want to create a card with a different orientation (e.g. a location or an objective card), you have to change to the style tab, select the landscape style sheet and then return to the cards tab.
- Sleaze Requirements: To insert the skill icons, use the first three capital letters of the respective skill (e.g. STR for Streetwise). “Or” is automatically replaced by an “or symbol”, while you can simply use the number keys for the skill exponents. Alternatively, you can also make use of the format menu and the insert symbol function. Note that it looks best to also place one or two spaces between the skill icons.
- Auto Replacement: For convenience, (C) is automatically replaced with the copyright symbol, TM with the trademark symbol, (Y) with the Nuyen symbol, (O) with a dot symbol, and --- with a dash in all text fields.
- Rarity: Shadowrun cards don’t make use of rarity icons. This is why the rarity field to the lower left, right next to the copyright line, only uses invisible black symbols. Note that changing the rarity WILL show in the statistics tab and in the card list.
- Image: MSE’s built in image function is wonderful! If you chose custom size and uncheck the fix aspect ratio box, you can resize any image you want to use on the card. No need for manual resizing in advance.
- Text Masking: In order to prevent the text from overlapping with the Nuyen symbol, the Sleaze Requirements and the Threat Rating, most cards use text masking. Sometimes this doesn’t work properly! Simply use soft line breaks (shift+enter) to manually format the text appropriately. This is an issue with MSE and something I cannot fix.
- Style Sheets: When changing style sheets from portrait to landscape, the default card type doesn’t adjust automatically. So you get the challenge frame drawn on an objective card, or vice versa. Simply change the card type manually by clicking on the card frame (remember that you first have to change back to the cards tab).
- Unusual Card Layout: Some unusual cards, such as Longhorn (with his massive rules text), or Impossible Mission (an objective with skill icons) cannot be re-created using the current template.
6 comments:
Thanks a load, omae! Wiz drek!
Omg!!! thank you!!!!! i have been up to 4am all this weekend trying to find suitable artwork. Finally can play the corp war! However, do the trademark tokens do anything?
@ Patrick:
You're welcome, I'm really glad that there are at least some people still enjoying this game! I'll post something about suitable artwork shortly!
The trademark tokens are referenced by the location "Mitsuhama Computer Technologies", by the cyberdeck "MCT Shotokan", and by the stinger "Borrowed Srength". Look up these cards and you'll understand what they're about.
Some things are unclear about the expansion, though. For instance, I have no idea how "Three Paws" wolf shapeshifter trait is supposed to work. Also the Challenge "Ancient Evil" seems to be missing keywords (I'd go for Awakened, but it's missing from the card list I have).
@ Greadle' Ancient Evil: When we worked on restaurating Corp Wars, we decided that it was no mistake that Ancient Evil had no keywords. As an Ancient Evil, it should be far out of human words and rules and therefore could not be put in any of the given categories. For game mechanics, it could not be targeted by any card, that needs a specific card type (like Awakened for Sleaze or Sleep).
According to my memory, we have had another interpretation for the runner Vanzetti: Although not sure for 100%, we think that it's text should read: "Vanzetti receives -X to all D6 rolls involving Spells...", as cyberware and burning out should make a mage less good in doing it's magical tricks.
Ok, I'll follow your interpretation of Ancient Evil then! With respect to Vanzetti: I'll look that up once I'm back home... It could very well be that I made a mistake there...
You also don't have any ideas about Three Paws though, do you?
Topic Three Paws: Text and card seem to be senseless so far. I remember that there was a way introduced that allowed to play shappeshifters in the RPG. So maybe they decided to put shapeshifters into the TCG enviroment, too. Specific rulings could have been delivered via rulebooks.
From an RPG-sight, it would make sense to forbid the use of cyberware as a downside. Possible advantages of a shapeshifter could be "bio regeneration", "can only be killed by a roll of 1 on a D6" or something like that.
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